Space Shooter


Space Shooter is a 2D top down view multiplayer network game. It is a tech demonstration networking technique for a network game. I used various technique follows:

  • Support up to 7 players
  • Using UDP protocol
  • Using Dead reckoning and Throttling technique for smooth result.
  • Support Scoreboard and Leader board which are stored in a web server.


Platform Windows
Genre Simulation
Technology C/C++, OpenGL, Curl, Winsock2, Cocos2DX, Box2D
Team Size Individual Project
Development Time 32 hours