PupilWare: Towards Pervasive Cognitive Load Measurement using Commodity Devices (PETRA Conference 2015)

Abstract Cognitive load refers to the amount of effort required by an indi- vidual to process information. Dating back more than fifty years, the cognitive psychology community has conducted experiments showing that the cognitive load experienced by an individual can be measured using sub-millimeter fluctuations in their pupil size, assessed using medical grade infrared devices […]

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Pupil Segmentation from a Video File

Details The changing in pupil diameter is used to determine the level of cognitive load, sexual arousal, and level of pain. This algorithm can segment a pupil from a webcam video and image file. It can be used to capture pupil response to predict various of psychological information. The first technique uses Water Shade algorithm […]

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Real-Time Emotion Recognition

Abstract This paper discusses facial expression recognition based on the Eigen faces method and using depth data from a ToF (Time-of-flight camera) camera in order to resist varying lighting conditions in real-time applications and computer games. For each frame, the system extracts a matrix transformation for a bitmap image, and applying the same matrix to […]

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Complex Procedural Voxel Terrain

Overviews Platform Windows Genre Simulation Technology C/C++, OpenGL, GLSL, Panda Engine  Team Size Individual Project Development Time 4 weeks Details Auto generated complex voxel based terrain is a program that I made for my 3D game engine. I have made a basic voxel terrain like Minecraft before. This project is the big step from block-like terrain […]

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3Ds Max Model Exporter

3Ds Max Model Exporter is a plugin used for 3D Studio Max to export models information to 3D game engine. This plugin support exporting vertex, normal, texture coordinate with defuse textures. It also supports skinned animation. The image below shows a skinned monster model moving in the scene. This image is another example of skinned animation. The model […]

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Simple Miner

Details Simple Miner is a simple version of MineCraft. It is editable voxel terrain that allow players to explore the land of block, dig to ground and create anything with cube. Overviews Platform Windows Genre Simulation Technology C/C++, OpenGL Team Size Individual Project Development Time 2 weeks

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Space Shooter

Details Space Shooter is a 2D top down view multiplayer network game. It is a tech demonstration networking technique for a network game. I used various technique follows: Support up to 7 players Using UDP protocol Using Dead reckoning and Throttling technique for smooth result. Support Scoreboard and Leader board which are stored in a […]

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